If war is declared on a nation, it will automatically call on all its allies to come to its defense. The attacker may only call in allies during the first 30 months of the war. If no decision is made in regards to a call to arms, it will automatically be declined in two months. Any co-belligerent can also call their allies to war. The current war leaders in a war may send a call to arms to their allies at any point in time, asking them to join all their current wars in which they are the war leader. It is possible to estimate distances using the fact that diplomats travel at a speed of 20 distance per day between capitals. †: Distance between borders can only be seen in debug mode. −0.2 per distance between borders greater than 30 † −1000 per offensive war, 50 per defensive war If a nation has more diplomatic relations than its diplomatic cap (for most nations this is initially 4), maintaining agreements costs 1 diplomatic power a month for each excess nation.ĪI nations will only accept alliance offers if they have more positive than negative reasons for doing so:Īt 50 0, +0.5 or −2 per point above or below. Maintaining an alliance uses a diplomatic relations slot for each nation. Additionally, if either country has accepted a peace deal annulling treaties with the other, they cannot enter an alliance together for 10 years after the peace deal. Setting an allied nation as a rival will automatically break the alliance with this nation and prevents the player from allying again. Being in an alliance gives a major relationship boost ( +50 relations) between the two allied nations.Ĭertain attitudes of the other nation (such as hostile) may preclude them from choosing to be the player's ally. As long as there are more positive reasons than negative reasons, the nation will accept the military alliance. The player may ask a nation to form an alliance through their diplomacy screen. Speaking of Warcraft, there is a rumor that Age of Conquest will become a Risk-like custom map for Reforged.Please help with verifying or updating this section. With many maps, nations and the possibility to join cross-platform multiplayer games, you really don’t have to worry about the long time motivation, Featuring a complex gameplay, real maps, epic music and good sound effects (is that the death sound of the peons from Warcraft III?), “Age of Conquest IV” is definitely following the right strategy. However, through in-app purchases, you can get access to more content like a world map with true starting locations – a service, that even Civilization doesn’t provide for its players since they are counting on the modding scene to add it. The Right StrategyĪs a descendant of the East Frisian Chieftain Edo Wiemken (I am not kidding!), I was very proud that my first battle took place in medieval Europa fighting the Saxons as a Frisian. Time to expand the Australian Empire by attacking Madagascar. You conquer the world (or a subregion) province by province, but you also have to take care of taxes and diplomacy. “Age of Conquest IV”uses the WEGO system (turn-based gameplay, but simultaneously executed orders) and is a mixture of “Civilization” and the strategy board game “Risk”. TBS games like Civilization even represent a niche on PC, but they are most certainly a rarity on mobile devices. If there’s a genre, that’s underrepresented in the mobile gaming world, it’s definitely the genre of turn-based strategy games. Howsoever, that’s five years ago and things have changed a lot. So will Age of Conquest IV by Noble Master Games convince me again to remain on my phone? Smart(phone) Strategist ![]() I’ve written a review for Playandroid saying that I will definitely “take work home with me” – and so it happened: Age of Conquest: World was the first Android game, that I didn’t uninstall right after doing the review – instead I’ve played it for months in my free time. It’s not a lie when I say that “Age of Conquest” cast a spell over me back in 2011 when I’ve joined the Android world with my Samsung P1000.
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